0

Call of Duty Warzone Update 1.59 Patch Notes For COD Season 4


Call of Duty Warzone replace 1.59 rolls out immediately and comes with some game-changing meta tweaks and an entire new map to discover.

Fortune’s Keep will likely be changing Rebirth Island for a short while, with avid gamers taking over an identical variety of groups.

There will even be two new weapons to unlock by way of the official Battle Pass, in addition to recent skins and cosmetics to unlock.

Call of Duty: Vanguard & Warzone | Season Four ‘Mercenaries of Fortune’ Cinematic

BridTV

10487

Call of Duty: Vanguard & Warzone | Season Four ‘Mercenaries of Fortune’ Cinematic

https://i.ytimg.com/vi/PoiKmAMGZ1c/hqdefault.jpg

1033836

1033836

heart

13872

Call of Duty Warzone Update 1.59 Releases Today

Developers Raven Software is releasing Call of Duty Warzone replace 1.59 immediately, throughout PS4, PS5, Xbox One, Xbox Series X and PC. Gamers might want to obtain the brand new patch, which weighs in on the following sizes:

  • PlayStation 4 & 5: 21.3 GB
  • Xbox One & Series X / S: 27.2 GB
  • PC: 23.0 GB

Like with most huge patches, immediately’s Season 4 launch will even see loads of modifications made to the sport’s present meta. This signifies that loads of loadouts will likely be getting tweaks, and there’s a very good likelihood that gamers might want to experiment with what works over the approaching weeks. The newest weapon tweaks might be discovered beneath and embrace the next modifications:

Warzone Patch Notes For Season 4

Weapon Adjustments

» Assault Rifles «
 

AK-47 (BOCW) 

  • Sustained Recoil barely elevated.

AS44 (VG)

  • Increased Standing Hip Fire Accuracy 
  • Empress Falchion A 
    • Horizontal Recoil Control elevated to -25%, up from -30%
  • Kovalevskaya 615mm 
    • Vertical Recoil Control now elevated by 12%
  • 7.62x54mmR 40 Round Mags
    • Recoil Control elevated to -22%, up from -25%
    • Damage Bonus Removed
    • Damage Range Increased to 30%, up from 20%
    • Muzzle Velocity elevated to 30%, up from 10% 
  • 7.62 Gorenko 50 Round Mags
    • Muzzle Velocity elevated to -15%, up from -20%
    • Damage Penalty Removed 
    • Damage Range decreased to -30%, down from -20% 

Assault Rifle Charlie (VG)

  • Muzzle Velocity elevated by 3.4%
  • Neck Damage Multiplier elevated to 1.25, up from 1.1
  • CGC 30” XL
    • Recoil Control decreased to twenty-eight%, down from 35%
    • Visual Recoil elevated
  • Chariot 18″ Rapid 
    • Recoil decreased
    • Recentering Speed elevated by 3%
    • Visual Recoil decreased
  • .50 BMG 40 Round Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
  • .50 BMG 60 Round Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
    • Movement Speed decreased to -3.5%, down from 3%
    • Damage Range elevated to 25%, up from 20%
  • 8mm Klauser 40 Round Mags
    • Muzzle Velocity elevated to -15%, up from -20%
    • Damage Range elevated to -15%, up from -20%
    • Rate of Fire Multiplier bonus 19%, down from 21%
    • Recoil Control decreased to 16%, down from 20%
  • Removed Stock 
    • Vertical Recoil Control decreased to -12%, down from -10%

Cooper Carbine (VG)

  • Recoil depth adjusted to account for much less reliance on Tight Grip. 
    • Max Damage elevated to 25, up from 24
    • Min Damage Increased to 22, up from 20
  • Gracey Rapid
    • Headshot Damage Multiplier Increased to 1.12, up from 1.071
    • Upper Torso Damage Penalty Removed.
    • Horizontal Recoil penalty decreased to 30%, down from 33%
    • Vertical Recoil penalty decreased to 9%, down from 11% 
  • Tight Grip
    • Recoil Control offered by Tight Grip has been decreased for the Cooper Carbine.
  • Compressed Rounds 
    • Vertical Recoil now elevated to three.5% 
    • Horizontal Recoil elevated to three.5, up from 2.4%

Assault Rifle Bravo (VG)

  • Muzzle Velocity elevated by 11% 
  • Upper Torso Damage Multiplier elevated to 1.2, up from 1.1

Nikita AVT (VG)

  • Max Damage elevated to 26, up from 23
  • Move Speed Scale elevated to 0.86, up from 0.84
  • 7.62x54mmR 50 Round Mags
    • Movement Speed modifier eliminated
    • Reload Quickness penalty added
  • 6.5 Sakura 60 Round Drums
    • Movement Speed Modifier eliminated
    • Reload Quickness penalty barely elevated

KG M40 (VG)

  • Min Damage elevated to 26, up from 24
  • Recoil depth adjusted to account for much less reliance on Tight Grip. 
  • 6.5mm Sakura 40 Round Mags
    • Muzzle Velocity elevated to -10%, up from -20%
    • Recoil Recovery penalty has been eliminated. 
    • Global Damage elevated to -4%, up from -10%
    • Damage Range elevated to -15%, up from -20%
  • VDD 500mm LS 
    • Muzzle Velocity elevated to -10%, up from -12%
    • Vertical Recoil Control elevated to -50%, up from -90%
  • Krausnick 700mm 01V 
    • Damage Range elevated to 25%, up from 20%
  • Nilsson 515mm Burst
    • Damage Range now elevated by 25% 
    • Muzzle Velocity now elevated by 20%
    • Rate of Fire elevated to twenty%, up from 10%
    • Burst Fire Cooldown decreased to 200ms, down from 300ms
  • VDD 390mm Rapid 
    • Fire Rate decreased to 18%, down from 21%
    • Global Damage decreased to -7%, down from -5% 
  • Reisdorf 36SK 
    • Hipfire Accuracy elevated to -10%, up from -12.4% 
  • Tight Grip
    • Recoil Control offered by Tight Grip has been decreased for the KGM40.

FFAR1 (BOCW)

  • Max Damage Range elevated to twenty-eight.6 meters, up from 25.4 meters

NZ-41 (VG)

  • LOR MK1 Burst
    • Initial Firing Recoil management elevated to 30%, up from 20%
    • Sustained Recoil management decreased to -12%, up from 10%
    • Burst-fire cooldown decreased to 265ms, down from 300ms
    • Burst fireplace now helps auto burst Mode. Hold fireplace to proceed firing in bursts. 
  • Orbweaver 360mm BC
    • Muzzle Velocity now elevated by 40%
      • This was a notice that beforehand was talked about in Season Three reloaded however didn’t go dwell on the time.
  • Orbweaver Custom
    • Visual recoil decreased
    • Horizontal Recoil Control elevated to -15%, up from -30%
  • Ravenwood 480mm No.2
    • ADS Initial Recoil Control elevated to -20%, up from -30%
    • Hipfire Initial Recoil Control elevated to -20%, up from -30%
  • 6.5mm Sakura 50 Round Mags
    • Vertical Recoil Control decreased to 40%, down from 45% 
    • Visual Recoil Increased
  • LOR Mk3 SC
    • Sustained Fire Recoil Control decreased to 14%, down from 15%

Assault Rifle Alpha (VG)

  • Min Damage decreased to twenty-eight, down from 29
  • Muzzle Velocity decreased by 1.8%
  • Head Locational Damage Multiplier decreased to 1.45, down from 1.58
  • Neck Locational Damage Multiplier decreased to 1.18, down from 1.19
  • 7.62 Gorenko 50 Round Mags
    • Vertical Recoil Control decreased 24%, down from 29%
    • Horizontal Recoil Control decreased to 25%, down from 30%
  • VDD 760mm 05B
    • Muzzle Velocity decreased to 45%, down from 50%
    • Damage Range decreased to 32%, down from 35%
    • Visual Recoil elevated
  • 8mm Kurz 60 Round Drums 
    • Movement Speed decreased to -2%, down from -1.3%

Vargo 52 (BOCW)

  • Muzzle Velocity elevated by 3.7%
  • Raise Time decreased to 765ms, down from 833ms
  • 17.1 VDV Reinforced 
    • Recoil Control elevated to three.5%, up from 2.5%
  • 18.6″ Task Force 
    • Recoil Control elevated to 7%, up from 5%

We’re partially rolling again a few of the recoil changes made to the Vargo 52 (BOCW) earlier this 12 months. This will outcome within the weapon being simpler to manage and filling its function as a simple to make use of, efficient AR. 

Volkssturmgewehr (VG)

  • Visual recoil decreased
     

» Launchers «
 

  • Launcher Alpha (BOCW)
    • Inner Damage elevated to 275, up from 250
    • Mid Damage elevated to 155, up from 135
    • Outer Damage elevated to 65, up from 50
  • RPG-7 (BOCW)
    • Inner Damage elevated to 275, up from 250
    • Mid Damage elevated to 155, up from 130
    • Outer Damage elevated to 65, up from 50
  • M79 (BOCW)
    • Inner Damage elevated to 275, up from 250
    • Mid Damage elevated to 125, up from 100
    • Outer Damage elevated to 100, up from 72
  • M1 Bazooka (VG)
    • Inner Damage elevated to 275, up from 250
    • Mid Damage elevated to 160, up from 130
    • Outer Damage elevated to 70, up from 50
  • MK11 Launcher (VG)
    • Inner Damage elevated to 250, up from 225
    • Outer Damage elevated to 165, up from 140 
  • Panzerschreck (VG) 
    • Inner Damage elevated to 275, up from 250
    • Mid Damage elevated to 160, up from 130
    • Outer Damage elevated to 70, up from 50
  • Panzerfaust (VG)
    • Inner Damage elevated to 275, up from 250
    • Mid Damage elevated to 160, up from 130
    • Outer Damage elevated to 70, up from 50
  • RPG-7 (MW)
    • Inner Damage elevated to 275, up from 250
    • Mid Damage elevated to 155, up from 130
    • Outer Damage elevated to 65, up from 50
  • PILA (MW)
    • Inner Damage elevated to 275, up from 250
    • Mid Damage elevated to 155, up from 130
    • Outer Damage elevated to 65, up from 50
  • JOKR (MW)
    • Mid Damage elevated to 175, up from 150
    • Outer Damage elevated to 65, up from 50
  • STRELA-P (MW)
    • Inner Damage elevated to 275, up from 250
    • Mid Damage elevated to 100, up from 75
    • Outer Damage elevated to 65, up from 50
       

» Light Machine Guns «
 

Whitley (VG)

  • Max Damage vary elevated to 40.2 meters, up from 38.1 meters
  • Max Damage elevated to 39, up from 38
  • Min Damage elevated to 33, up from 32
  • Muzzle Velocity elevated by 10%
  • 28” Gracey Mk. 9 
    • Damage Range now elevated by 15% 

DP27 (VG)

  • Muzzle Velocity elevated by 8.4%

Light Machine Gun Charlie (VG)

  • Muzzle Velocity elevated by 2.4%

Type 11 (VG)

  • Muzzle Velocity elevated by 1.8%

MG42 (VG)

  • Recoil depth adjusted to account for much less reliance on Tight Grip. 
  • Max Damage improve to 22, up from 20
  • Min Damage elevated to 19, up from 17
  • ADS Transition In Time elevated to 410ms, up from 360ms
  • ADS Transition Out Time elevated to 400ms, up from 350ms
  • Muzzle Velocity elevated by 1.8%
  • VDD 890mm 32M Luftschutz
    • Damage Range now elevated by 15%
  • 6.5 Sakura 125 Round Drums
    • Damage Range elevated to -10%, up from -20% 
    • Muzzle Velocity elevated to -10%, up from -20%
    • ADS Speed elevated to 4%, up from 3.5%
  • Tight Grip
    • Recoil Control offered by Tight Grip has been decreased for the MG42 (VG).

» Marksman Rifles «

  • Flinch has been decreased on Marksman rifles by 25%

M1 Garand (VG)

  • Upper Torso Damage Multiplier elevated to 1.3, up from 1.1
  • Neck Damage Multiplier elevated to 1.3, up from 1.1

SVT-40 (VG)

  • Lower Torso Damage Multiplier elevated to 1.3, up from 1
  • Upper Extremities Damage Multiplier elevated to 1.3, up from 1

Crossbow (MW)

  • Bolt Velocity elevated by 27.2%

R1 Shadowhunter (BOCW)

  • Bolt Velocity elevated by 12.5% 

» Melee «

Melee Weapons have been typically falling in need of a straight up engagement in cqc, as well as their motion speeds have been not aggressive with a few of the sooner and extra aggressive Weapon builds. As a outcome many Melee Weapons have had their swing time (the time it takes to swing the weapon in succession) and motion velocity adjusted positively. 
 

Katana (VG)

  • Swing-time interrupt delay decreased to 620ms down from 1000ms 
  • Movement Speed scale elevated to 0.95, up from 0.948
  • Lunge Distance decreased to 1.91m, down from 2.16m 

Sawtooth (VG)

  • Fatal Interrupt time decreased to 1000ms, down from 1500ms 
  • Lunge Distance decreased to 1.78m, down from 2.04m 

Skål Crusher (VG)

  • Swing-time interrupt delay decreased to 500ms down from 1500ms
  • Movement Speed scale decreased to 0.938, down from 0.94
  • ADS Movement Speed Scale elevated to 0.97, up from 0.96
  • Lunge Distance decreased to 2.29m, down from 2.8m 

Ice Axe (VG)

  • Swing-time delay decreased to 620ms down from 1000ms
  • Lunge Distance decreased to 2.04m, down from 2.52m 

Sledgehammer (VG)

  • Damage elevated to 150, up from 135
  • Movement Speed scale elevated to 0.943, up from 0.942
  • Lunge Distance decreased to 1.98m, down from 2.19m 

Sledgehammer (BOCW)

  • Swing Time decreased to 1300ms, down from 1500ms 
  • Fatal Interrupt Time decreased to 1100ms, down from 1500ms 
  • Damage elevated to 150, up from 135
  • Movement Speed scale elevated to 0.94, up from 0.93

Wakizashi (BOCW)

  • Movement Speed scale elevated to 0.945, up from 0.93

Sai (BOCW)

  • Damage elevated to 100, up from 70
  • Hits to Execute decreased to three, down from 5

Kali Sticks (MW)

  • Damage elevated to 90, up from 65
  • Hits to Execute decreased to three, down from 4
  • Movement Speed scale elevated to 0.95, up from 0.94

Ballistic Knife (BOCW)

  • Movement Speed scale elevated to 0.955, up from 0.943
  • Now advantages from Aim Assist

Dual Kodachis (MW)

  • Movement Speed scale elevated to 0.942, up from 0.875

» Handguns «
 

AMP63 (BOCW)

  • Upper Torso harm multiplier decreased to 1.11, down from 1.2
  • Lower Torso harm multiplier decreased to 1.06, down from 1.1
  • Max Damage elevated to 32, up from 31
  • Mid Damage decreased to 26, down from 28
  • Min Damage decreased to twenty, down from 23

Handgun Charlie (BOCW)

  • Max Damage decreased to 30, down from 35
  • Mid Damage decreased to 27, down from 29

RATT (VG)

  • Empress 129mm B03TT
    • Max Damage elevated to 35, up from 32
    • Min Damage elevated to twenty-eight, up from 26
    • Rate of Fire elevated to -38%, down from -50%

The RATT (VG) harm potential was considerably greater when not utilizing a Barrel, we’re addressing that by appropriately growing the Empress Barrels harm profile and decreasing the speed of fireside penalty. 

» Submachine Guns «
 

Armaguerra 43 (VG)

  • Max Damage Increased to 27, up from 25
  • Max Damage Range decreased to 9.6 meters, down from 10.3 meters
  • Botti 315mm CII
    • Max Damage elevated to twenty-eight, up from 26
    • Max Damage Range decreased to 10.5 meters, down from 11.5 meters
    • Vertical Recoil Control decreased to -38.5%, down from -40%
  • Perfetto Custom
    • Damage Range elevated to 30%, up from 25%
    • Fire Rate Modifier decreased to -7%, down from -13%
  • Imerito 550mm 03P  
    • Horizontal Recoil Control decreased to twenty%, down from 25%
    • Vertical Recoil Control decreased to fifteen%, down from 20%
  • .30 Russian Short 34 Round Mags
    • Locational harm penalties have been eliminated. 
    • Damage Range elevated to -18%, up from -20%
    • Fire Rate Modifier decreased to eight%, down from 10%
  • 8mm Kurz 72 Round Mags
    • Damage Bonus decreased to 7%, down from 10%
    • Fire Rate Modifier decreased to -8.5%, down from -15%
    • Vertical Recoil Control decreased to -25%, down from -20% 
    • Horizontal Recoil Control decreased to -20%, down from -18%
  • Botti DA 
    • Recoil decreased to 11%, down from 14%

The Armaguerra 43 (VG) at the moment fills a jack of all trades function, the place it doesn’t significantly excel at any-one factor. While that is an identification we need to implement, we’re making some changes to make sure that inside its Max harm vary it performs extra persistently and is much less more likely to lose an in depth vary gunfight. 

H4 Blixen (VG)

  • Mid Damage decreased to 34, down from 35
  • Movement Speed Scaler decreased to 0.9, down from 0.91
  • ADS Movement Speed Scaler decreased to 1.45, down from 1.5
  • Jönsson 9″ RMK
    • Muzzle Velocity now elevated by 20%
  • Karlsson 17″ Custom
    • Muzzle Velocity now decreased by 10%
    • Recoil management decreased to -11%, down from -10%
  • Magnus 9″ Bust TG
    • Muzzle Velocity now elevated by 30%
  • Bergström 17” F3
    • Horizontal Recoil Control decreased to 48%, down from 55%
  • 7.62 Gorenko 54 Round Mags
    • Headshot Damage Multiplier decreased to 18%, down from 25% 

The H4 Blixen (VG) made a reasonably spectacular assertion when it first launched and we’ve seen its adoption fee greater than any midseason weapon in Warzone’s historical past. This is essentially as a result of total effectiveness of the weapon. This replace makes an attempt to barely modify its Damage profile and total mobility dominance to weaken its mid vary effectiveness, the place the weapon has been performing most persistently above the competitors. 

MAC-10 (BOCW)

  • Min Damage elevated to twenty, up from 19
  • Headshot Damage Multiplier elevated to 1.33, up from 1.3
  • Max Damage Range elevated to fifteen.6 meters, up from 14.7 meters

Owen Gun (VG)

  • Upper Torso Damage Multiplier decreased to 25%, down from 45%
  • Gawain 188mm Shrouded
    • Max Damage Range elevated to 18.4 meters, up from 17.8 meters
    • Upper Torso Damage Multiplier decreased to 1, down from 1.034
    • Lower Torso Damage Multiplier decreased to 1, down from 1.034
    • Lower Extremities harm multiplier decreased to 0.9, down from 1.034
    • Vertical Recoil Control Decreased to -26% down from -25% 

PPSh-41 (VG)

  • Recoil Intensity barely decreased 
  • 8mm Nambu 71 Round Mag
    • Muzzle Velocity elevated to -15%, up from -20%

Sten (VG)

  • Min Damage elevated to 23, up from 21
  • Max Damage elevated to 30, up from 29
  • Mid Damage elevated to 25, up from 24
  • Mid Damage Range decreased to 24.8 meters, down from 27.9 meters

Type 100 (VG)

  • Lower Extremities harm multiplier decreased to 0.95, down from 1.0
  • Warubachi 134mm Rapid
    • Vertical Recoil Control Now decreased by 2.5%
    • Fire Rate decreased to 18%, down from 20%

Welgun (VG)

  • Lower Extremities harm multiplier decreased to 0.9, down from 1.0

» Sniper Rifles «

  • The following “Aggressive” Snipers now undertake the bottom tier of flinch – these make the most of the flinch settings that beforehand solely the Marksman Rifle Charlie (MW) and Swiss K31 (BOCW) had entry to. In addition, we’ve made a slight discount of Flinch at this tier. 
    • Marksman Rifle Charlie (MW)
    • SP-R 208 (MW)
    • Swiss K31 (BOCW)
    • Pelington 703 (BOCW)
    • LW3 – Tundra (BOCW)
    • Type 99 (VG)
    • Kar98k (VG)
  • Flinch has been decreased by 12% on all “Heavy” snipers.

Gorenko Anti-Tank Rifle (VG)

  • Rate of Fire elevated to 0.5, up from 0.4
  • Base Recoil decreased considerably 
  • Max Damage decreased to 110, down from 120
  • Min Damage decreased to 100, down from 102
  • Headshot Damage Multiplier elevated to three, up from 2.96
  • Upper Torso Damage Multiplier decreased to 1, down from 1.2
  • Lower Torso Damage Multiplier decreased to 1, down from 1.1
  • 240mm Zac Rapid
    • 10% elevated vertical recoil
    • Fire Rate decreased to 10%, down from 20%
    • ADS Time elevated to six.5%, up from 5% 
    • Movement Speed elevated to three%, up from 2%
  • 13mm AM 3 Round Fast Mags
    • Movement Speed now elevated by 3% 
  • Marksman Stock 
    • Movement Speed elevated to -2.5%, up from -4%
  • Reinforced Stock 
    • ADS Speed elevated to 4.5%, up from 4% 

3-Line Rifle (VG)

  • ADS Transition In Time decreased to 506ms, down from 578ms
  • ADS Transition Out Time decreased to 514ms, down from 540ms
  • Empress 514mm F01
    • ADS Speed elevated to 11%, up from 10%
  • Kovalevskaya 820mm R1MN
    • ADS Speed elevated to -7%, up from -12%
  • Kovalevskaya 700mm
    • ADS Speed elevated to five%, up from 4%
  • 500mm MN Custom
    • ADS Speed elevated to -3%, up from -8%
  • Empress 700mm TN02
    • ADS Speed elevated to -5%, up from -10%
  • 270mm Voz Carbine
    • ADS Speed elevated to eight%, up from 7%

» Tactical Rifles «

  • Tactical Rifle Charlie (BOCW)
    • Max Damage elevated to 43, up from 40
    • Min Damage elevated to 34, up from 32

Warzone Update 1.59 Attachments

  • Updated most common Attachments to deliver extra choices to Players.
     

» Muzzles «

  • MX Silencer (VG)
    • Vertical Recoil Control decreased to 4%, down from 5% 
  • G28 Compensator (VG)
    • Flinch Resistance now elevated to twenty%.
  • T1 Flash Hider (VG)
    • Time to ADS decreased to 2%, down from 4%.
  • Muzzle Brake (VG)
    • Horizontal Recoil Control elevated to six%, up from 4%.
    • Flinch Resistance now elevated to 10%.
       

» Under Barrels«

  • Bayonet
    • Hits To Execute elevated to 2, up from 1
  • SMLE Pistol Grip (VG)
    • ADS Time now decreased by 2%
    • ADS Movement Speed elevated to +5%
  • M1915 Steady (VG)
    • Gun Movement whereas Firing now decreased to -2%
    • Hip Fire Accuracy elevated to six%, up from 4%
    • Horizontal and Vertical Recoil Control now elevated to 2%
  • Mark VI Skeletal (VG)
    • Movement Speed now elevated to +1%
    • Hip Fire Accuracy now decreased to -2%
  • M3 Ready Grip (VG)
    • Vertical Recoil decreased to 2.5%, down from 5%
  • Bipod (VG)
    • Movement While Firing now decreased to -5%
       

» Rear Grips«

  • Polymer Grip (VG)
    • Flinch Resistance decreased to 50%, down from 95%.
  • Hatched Grip (VG)
    • Vertical Recoil Control now elevated to 2.5%.
    • Flinch Resistance now elevated to 10%.
    • Horizontal Recoil Control elevated to five%, up from 4%.
  • Rubber Grip (VG)
    • Flinch Resistance now elevated to 25%.
  • Leather Grip(VG)
    • ADS Move Speed now elevated to 10%.
    • Hip Spread now elevated to 2%.
  • Granular Grip (VG)
    • Recoil Recovery now elevated to 10%.
  • Taped Grip (VG)
    • Movement Speed now elevated to five%.
    • Sprint to Fire Speed now elevated to 2%.

This Battle Pass consists of 100 Tiers of recent content material and two dozen free objects all through:

  • Two new free Weapons
    • Marco 5: Submachine Gun (VG)
    • UGM-8: Light Machine Gun (VG)
  • 25 free objects
    • Including Weapon Blueprints, Charms, and Calling Cards
  • Battle Pass Bundle
    • Immediately unlock 25 Tiers
    • Bundle-exclusive Legendary Captain Butcher Operator Skin.
  • 1,300 Total COD Points
    • 300 free COD Points inside the Battle Pass System
    • 1,000 extra to unlock throughout the total Battle Pass

Battle Pass Progression

In Season Four, Vanguard and Warzone will likely be growing Battle Pass development by 10% for all Players.

Mercenaries of Fortune New Event | June twenty second by way of July seventh

This new Limited-Time Event options eight Challenges on Caldera and Fortune’s Keep. Get rewards like new Weapon Camos, Reticle, Charms, Emblem, Sticker, and a Legendary animated Calling Card. Complete all eight Challenges to earn the coveted gold pores and skin for the Armored SUV.
 

  • “Moneybags”
    • Challenge:
      • Collect $100,000 in gold on Fortune’s Keep.
    • Reward: 
      • Rare “Venomous Approval” Weapon Sticker
  • “Cutthroat”
    • Challenge: 
      • Get 50 Player kills on Fortune’s Keep.
    • Reward: 
      • Legendary “False Prospector” Golden Vanguard Weapon Camo.
  • “Shopping Spree”
    • Challenge: 
      • Purchase 5 objects from the Black Market Station on Fortune’s Keep.
    • Reward: 
      • Epic “Scaled Snipe” Weapon Reticle
  • “Pocket Sand”
    • Challenge: 
      • Dig up 3 piles of buried treasure on Fortune’s Keep.
    • Reward: 
      • Epic “Nefarious Deeds” Weapon Charm
  • “Road Trip”
    • Challenge: 
      • Get 5 kills whereas in a automobile.
    • Reward: 
      • Legendary “Nugget” Weapon Charm
  • “Storing Bodies”
    • Challenge: 
      • Get 25 kills in Storage Town on Caldera.
    • Reward: 
      • Rare “Death Prospector” Golden Vanguard Weapon Camo
  • “Minted”
    • Challenge: 
      • Open a Mercenary Vault in Caldera.
    • Reward: 
      • Rare “Fanged Assault” Emblem
  • “Gilded Victor”
    • Challenge: 
      • Win 1 recreation of Golden Plunder.
    • Reward: 
      • Legendary “Venomous Wealth” Animated Calling Card
  • Event Completionist
    • Reward: 
    • Ultra “The Vault” Golden Vehicle Customisation Skin for the Armored SUV

Caldera Updates

For Season Four, our aim is to open up the map for cleaner sightlines and decreased visible noise on the map. This “arid” strategy to map path will deliver a brand new dynamic to the gameplay – bush tenting will turn into a rarity quite than the norm, it brings added worth to Field Upgrades just like the Deployable Cover, and positional consciousness and proximity to landmarks now being of excessive precedence.

The many Gameplay modifications made in Season Three, such because the Sniper rebalance, the Ghost motion change and the addition of the Serpentine Perk, have been made in preparation of Season Four – figuring out that improved map sightlines require changes in sure areas of the gameplay to maintain engagements in a wholesome steadiness. 

With this being probably the most complete set of modifications to Caldera since Season One, we’ll proceed to observe suggestions and sentiment and make extra modifications the place essential. 
 

  • Storage Town | New Point of Interest
    • The return of the fan favourite POI, Storage Town, now seen on the Tac Map.
    • This POI will likely be used for a devoted “Clash” Limited-Time Mode in Week 3 of Season Four.
  • Micro POIs | New Map Elements
    • The addition of recent micro POIs to fill gaps between the most important POIs to supply extra looting and engagement alternatives.
  • Mercenary Bunkers / Golden Keycards | New Gameplay
    • New keycards present in floor loot present entry to any of the 7 mercenary bunkers hidden throughout the map – indicated on the Tac Map with yellow circles.
  • “Arid” Vegetation | Updated Gameplay
    • Vegetation throughout Caldera has been decreased by 50%.
    • A brand new ‘arid’ look to the map was applied to supply some visible selection to this season.  It has the added advantages of improved efficiency on all platforms, higher Player reads, and placement consciousness by opening up views to landmarks. Additionally, many plant Models have high quality enhancements on the Xbox One.
  • Fighter Plane | Updated Gameplay
    • With the optimistic response to the Fighter Plane returning in Operation Monarch now we have re-enabled these autos for Battle Royale and can proceed to observe sentiment and engagement over the season.
  • Weapon Trade Stations | New Gameplay | In-Season
    • Weapon Trade Stations have been added to numerous places throughout Caldera that enable gamers to commerce of their weapons for prime worth loot.

New Warzone Update 1.59 Gameplay Features

  • Armored SUV New Vehicle
    • This automobile comes with a devoted rooftop turret seat and extra seats for Operators to make use of their very own loadout weapons.
    • Can be acquired as a reward for finishing Sabotage Contracts.
    • [In-Season] Nitro Boost for fast however restricted acceleration.
  • EMP Grenade | New Tactical Equipment | All Modes
    • A non-lethal tactical grenade designed primarily round counter-vehicle play that additionally disrupts enemy electronics. 
    • Disrupts enemy electronics and removes the HUD for six seconds.
    • These results might be decreased by way of the Battle Hardened Perk.
    • Deactivates Vehicle engines for 10 seconds.
  • Broken ATMs New Interactable
    • Players can select to go to damaged ATMs across the map for a assured supply of Cash.
    • Funds periodically spawn close to damaged ATMs – as much as a most cap if left unlooted.
  • Portable Redeploy Balloon New Deployable | All Modes | In-Season
    • It’s within the identify… a transportable model of the favored Redeploy Balloons.
    • Can be positioned on the bottom and used till it expires or is destroyed.
  • Loadout Crate UI Selection
    • The in-game Loadout Crate UI choice will at all times begin on the prime of the listing.

We noticed frequent situations of Players choosing undesired loadouts as a result of cursor remembering earlier picks. In order to forestall this, the cursor will at all times begin on the prime of the listing. This will higher respect Player muscle reminiscence within the warmth of the second – particularly throughout engagements.

  • Gas Mask Animation
    • The ‘break’ animation will not interrupt parachuting whereas falling. 
    • This has been up to date to align with the earlier replace to the ‘removal’ animation.
  • Buy Station Menu
    • Option added to Settings Menu permitting Players to allow the flexibility to stay within the Buy Station menu/UI when making a number of purchases.
    • Player owned stock will likely be indicated subsequent to objects in brackets. 

We needed to allow extra superior Players the chance to stay within the Buy Station when making purchases, due to this fact figuring out the stock rely of every merchandise grew to become an necessary addition.

  • Deployable Buy Station
    • This deployable will now dwell for longer within the fuel to maintain it in line with the conduct of the in-world Buy Station emplacements.
  • Fire Sale Public Event
    • Self Revive will now have a small related price much like that of different objects.
    • Loadout Drop Markers will now obtain a reduction.
  • Infil POI Text
    • We have up to date each the font and shade of the default Infil POI textual content to enhance the visibility of High Value Loot Zones.
  • Out-Of-Bounds Timer
    • Increase to 10 seconds, up from 5 seconds.

We felt that the earlier map boundary timer wasn’t lengthy sufficient for Players to acknowledge their error and course right in an affordable timeframe. We have bumped this up barely to be extra sympathetic to errors whereas ensuring it can’t be exploited.

  • Gulag Audio
    • Spectators now have muted footstep audio for Players who’re preventing within the new “Hold” Gulag.
  • On-Screen Hit Markers
    • Reduced the length of on-screen hit markers when Players are being hit to higher present the newest hit path.
  • Redeploy Positioning
    • Players who redeploy by way of Gulag victory or are purchased again will now spawn in shut proximity to their Squad or Loadout. 
      • This was beforehand applied in Season Three however needed to be reverted resulting from a difficulty that has subsequently been resolved.

PERKS

  • Ground Loot Perks
    • We’ve been delighted with the response to Perks in Ground Loot so have added the next because the rarest drop fee:
      • Ghost
      • Combat Scout
      • Double Time
      • Cold Blooded
      • Amped

Warzone Update 1.59 Perk Adjustments

  • Battle Hardened
    • Stun and flash resistance elevated to 70%, up from 40%

With our push for stronger counterplay alternatives, there have been clear good points available with a buff right here.

  • Scavenger 
    • Awards a further $500 within the scavenger pouch with every kill.
  • Hardline
    • Provides a 25% low cost on all Buy Station objects, together with Loadout Drop Markers. 

We felt that given the inherent nature of the Perk requiring a Player to have both discovered Hardline in floor loot, or to have already collected their Loadout, the worth and consistency of the Perk wanted to be improved.

Previous Adjustments

This work was accomplished throughout Season Three Reloaded however is listed right here for comprehensiveness. 

  • Restock Perk 
    • Recharge Time elevated to 30 seconds, up from 25 seconds.
  • Radar Jammer
    • Reduced drop fee possibilities in Rebirth Resurgence and Fortune’s Keep.

In different information, Call of Duty Vanguard Season 4 Update Patch Notes



Source link